Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Tuesday, March 8, 2011

Review: The Hearts of Men



Today on XBL Indieverse Reviews we'll be taking a look at a fantastic top-down Indie title called "Hearts of Men" by Coltran Studios. This game is a great addition to any gamer's Xbox Indies library, especially those that enjoy local co-op games that focus on team play.

The Hearts of Men 80 MSP

This particular Xbox Live Indie Game has elements that are similar to other games such as the XBLA title "Gauntlet", especially in its utilization of co-op team dynamics and how the levels are designed. This game is a great title for gamers who like to play with others, especially with three other players--four player unlocks the full potential for fun in "The Hearts of Men".

The Hearts of Men

  •  Rating
  • Developer – Coltran Studios (misterjz)
  • Genre – Classics
  • XBL Marketplace URLThe Hearts of Men
  • Release Date – 3/4/2011
  • Try or Buy? – Try Before you Buy
  • Price – 80 MSP
"Grab your friends and prepare for the ultimate Hack n Slash throwback! Classic gameplay meets amazing graphics in this first release from super indie developer COLTRAN Studios. Button Mash your way through +10 levels of demonic mayhem and encounter epic boss battles sure to make your thumb bleed!"
--Xbox Live Marketplace Description

I.  Story Line

Four adventurers reach the steps to an ancient dark tower that seems to radiate corruption and evil. This vile monolith stands as an aegis to all that is malignant in the world, and it is up to our heroes to dispel the decadence within. Armed with their abilities and their wits, our protagonists must slay the hordes of evil monsters to bring salvation to the lands and to stop the castle's eternal fiery reign over the world.

Can our band of wayfaring warriors smite the wickedness that lies within the hallowed walls of the ancient keep, or will they be consumed by the darkness and be slain like whole armies have before them at the gates of this evil dungeon? It's up to players to find out in this exciting and fun Xbox Indie!

Image from The Hearts of Men
The four different usable characters in The Hearts of Men

II. Game Mechanics

This game functions very similarly to the XBLA title Gauntlet in its design and overall dynamics, especially in the respect that co-op play has an advantage over single-player. Gamers can enjoy up to four-player co-op, and having even a second players can be an enormous help--however if you're looking for a challenge, single-player is the way to go.

Besides having co-op, this game also has two types of difficulty modes: Classic, which has more hordes of monsters for players to defeat, and Casual, which is an easier mode for beginner players. There are four different classes of hero for players to choose from: 
  • Warrior The hearty warrior throws two swords at once with each press of the A button.
  • Elf - The arrow-shooting archer who has a high rate of fire and launchers green projectiles at enemies.
  • Warlock - The arcane magic slinging mage that utilizes the arts of spellcasting to fire purple bolts of energy at hostiles.
  • Viking - The vanquisher that uses his brute strength to launch a volley of blue scimitars at enemies.
When combined in any way, these characters become deadly assets in battle, especially when an entire team of four is playing.

Players must utilize the dynamic of shooting swords and spells in one of four directions--diagonal shots are also possible but they're a bit harder to pull off, and in single player it's a bit impossible to run from an enemy and shoot at them at the same time since heroes launch their attacks in whatever direction the character is facing. Single-player is much more difficult for this reason.

Image from The Hearts of Men
The Wizard's main magical spell attack.


Players must also utilize the aggro radius of monsters to their advantage, and to dodge huge groups--normally walls block the monsters yet they will be attracted to players, and it's a useful strategy to play "cat and mouse" when playing with friends.

Health is represented in a numerical format rather than a bar, and this makes it a bit confusing at times to keep up with--however it also gives players an exact reading on their current status. Health can be up to 300 points which is triple the normal 100 hp in some games, yet there is no leveling system to improve characters. Players can also resurrect fallen allies by holding X near a downed friend, bringing them back to life. There aren't any limit of lives unless you're playing on single-player, or if players don't resurrect dead allies in time.

Each character also has a super Special Attack that annihilates most of the enemies on the screen, which is incredibly useful when players are extremely overwhelmed by hordes of creatures, or are very close to death and need a second of salvation. The special attacks are also impressive and have some really neat visual effects and are activated by pressing Y once players have attained a Blue Potion.

There are over ten stages and levels to play in this game, and each can be selected and re-played at any time with any number of players in a certain party. This allows beginners to go back and play the first level or to have all players join in for the last level's hectic and frenetic action. 

III. Weapons/Items

There aren't that many items in this game, and each character only utilizes their own signature weapon--there are no variations; Warriors throw swords, Elves shoot arrows, Wizards launch magic and Vikings hurl scimitars. Each characters weapons are a separate color which makes for easy identification while playing with more than one player.

Potions are very important in this game, however. There are three different types of potions that all are essential to getting far in this Xbox Indie; they are Blue, Green, and Red Potions.

  • Blue Potions +1 Special Attack These potions are coveted and are key to destroying large groups of enemies and when used right can be extremely effective.
  •  Green Potions Restore Health 100% Green potions are very important and can be the difference between life and death in this game, especially when players are overwhelmed.
  • Red Potions Heal Everyone In Your Party These potions are very useful as well, and can save your friends in hectic moments.
There are also Keys in this game that are used to unlock gates--this serves as the main goal in any given stage, and is how players progress to the next level. Sometimes keys can be in obvious places, other times they are hidden in the labyrinthine mazes that fill the stages.

Overall, the items (such as keys and potions) and the weapons (each character uses a different weapon attack--swords, bows, etc.) are very dynamic and key elements to the game itself. It's very important to maintain a healthy supply of vitality potions and ability potions if players want to succeed past the middle of the game.

Image from The Hearts of Men
The Viking's in-game Special Attack

IV. Unique Features

Four-Player action is a great feature that this Indie uses to provide for hours of enjoyable entertainment. When in a team, even of two-players, this game unlocks its true potential--when using strategies and team efforts, this game becomes something different than it is on Single-Player.

The graphics and visuals are also a great addition--comic inspired scenes and pictures are prevalent throughout this title, especially on the introduction scene and the main menu, and the character selection screen. This kind of art is somewhat rare to find in an Indie, and it is a very nice touch that appeals to the comic geek in most gamers.

The Mini-Map is another useful feature that comes in handy in this game. The map is viewed by pressing the Back button, and instead of showing the entire area, it shows the portion that the player is located. The map is unique in that it does not show the main character, his allies, or even enemies--it is strictly a map of the current area. This adds a new challenge to the game that is amplified on Single-Player since you're alone in the areas.

This Xbox Indie also uses the concept of missile projectiles as the main basis of attack--instead of close-range melee attacks, all characters launch their respective weaponry at enemies--this implementation is very similar to the retro arcade game Gauntlet made by Atari Games in the 1980's*.

Image from The Hearts of Men
This game also features epic boss fights.
V. Critique

The Good

Four Player Co-Op! This title contains all the elements needed for a great bout of co-op action, especially with four-players. A fantastic title to play when friends are over and you need a game to enjoy on the spot. It's fast-paced and doesn't take a while to start up--you're right in the action after a quick load-up, ready to hack and slash enemies with your team.

It's Fun! The Hearts of Men is a classic Xbox Indie that is at the heart of retro with it's blast-from-the-past dynamics of hack-and-slash* games. It incorporates several aspects gamers will be familiar with, and it's a sure way to enjoy an 80 MSP purchase, especially if you're a gamer that usually plays with friends.


Great Visuals and Soundtrack! As far as Xbox Indies go, this game has a great soundtrack that flows with the game and the sound effects are very accurate as well--overall the music and the effects combine to deliver what gamers expect from the medieval age. The visuals are astounding, and the comic-inspired graphics are something that is kind of rare in the Xbox Indie scene, especially since they are of exceptional quality. The in-game visual effects are great, too--whether you're using a Special Attack or reviving a player, the visuals are fluid and are very fitting.

The Bad

Single Player is Hard. Players will notice right away that Single Player is considerably more challenging than local co-op, especially since you can't run and shoot an enemy at the same time. Gamers must be cautious and strategize their attempts even at the very beginning, and some players may find this to be aggrevating.

Bugs/Glitches. There are a few bugs and glitches some players may notice in gameplay--while these are usually minor, they can sometimes inhibit gameplay and turn some gamers away from the title. These problems will be addressed with updates, so it's really a minor annoyance rather than a huge setback.

No Loot; Armors/Weapons. I would have liked to see some sort of loot system in play here--sure there are potions, but items such as armor and gold would be great to make it more of a dungeon crawl type of game, sort of like Xbox Indies Epic Dungeon or Dungeon Adventure.

VI. Wrap-Up

Overall The Hearts of Men is a great Xbox Indie for many reasons, besides the minor drawbacks; whether its the four player co-operative campaign mode, or the actual frenetic gameplay itself, this XBLIG title is sure to please gamers around the world. Gamers can expect a robust gaming experience full of strategy and challenges, especially when playing solo. Put your button-mashing skills to the test in this fast-paced medieval fantasy game.





For more information on The Hearts of Men and the developers, visit Coltran Studios' website for updates, news, and more on this and upcoming Xbox Indie titles.



http://www.studiocenter.com/files/Images/social-icons/youtube_logo.png
Coltran Studios on YouTube

http://www.biocrowd.com/client/biocrowd/images/twitter-logo.png
Coltran Studios on Twitter

http://www.gotexan.org/restaurantroundup/images/facebook.png
The Hearts of Men Facebook Page

Skeptical? Want to try The Hearts of Men out for yourself? Click the picture to download the Free Trial!
The Hearts of Men
The Hearts of Men Free Demo
That ends our official look at the funtastic Xbox Live Indie Game "The Hearts of Men" for 80 MSP. As you can see this title is a must-have for all Gauntlet afficionados and fans of the traditional medieval-age top-down slash and hackers out there, and this title also brings us back to the nostalgic, retro age of arcade gaming.

*Source: Wikipedia Articles Gauntlet, Hack and Slash, & Dungeon Crawl.

--Deeke777
   The XBL Indieverse 
   dek777@gmail.com
   [Mħ±Î©Ø®è]

Monday, March 7, 2011

Review: The Deep Cave



Welcome to another installment of The XBL Indieverse Reviews. Today we'll focus on a very original Xbox Indie platformer called "The Deep Cave" by PennyBridge Studios. This game is one of the most challenging platformers you'll find on the Xbox Indie marketplace, but it is also very fun and enjoyable, especially to gamers who enjoy hard games.

The Deep Cave 80 MSP


 The Deep Cave
  •  Rating
  • Developer – Penny Bridge Studios (jijaweb)
  • Genre – Platformer
  • XBL Marketplace URLThe Deep Cave
  • Release Date – 11/23/2010
  • Try or Buy?Try Before you Buy
  • Price – 80 MSP
"Retro 8-bit action!!! This is a story about a little boy. He starts his journey by falling down a deep hole. Will he survive the ultimate danger? There are three different endings in the game. Keep your skills together if you want to see them all. "
--Xbox Live Marketplace Description

I. Story Line

The Deep Cave starts off with players controlling Pi, the main character in this game--the little 8-bit guy--that has jumped down into a cave being attracted by a bright light. Pi believes there's something powerful down below in the caves, and it has drawn his attention.

All throughout this game we converse with Pi in a humorous dialogue and eventually we learn more about the mysterious bright light that has lured our hero down into the deep cave. Will Pi unlock the secrets to the luring luminescence or will he be trapped in the darkness forever? Players find out in this fun retro adventure.

 Image from The Deep Cave

II. Game Mechanics

This game functions like most Xbox Indie platformers in terms of game mechanics--players must jump across obstacles, gaps in the level, etc. What sets this game apart from traditional platformers, though, is that it's extremely punishing to new players.

Similar to the Xbox Indie "BoneD: Dead Men Don't Jump", this game utilizes a system that rewards players who are used to the dynamics of platformers and punishes players who are not. Although I myself find this humorous and original, and it makes me want to continue playing to improve my score, this may be a turn off for most players.

The object of the game is to beat stages by crossing them without dying--stages can be multi-leveled and are arranged in different ways. Players can't touch certain areas (such as spikes) or get hit by enemies or they die. There is no health, players simple die on the first hit, but there is an infinite pool of lives.

This game puts heavy emphasis on trial-and-error, and you'll want to expect dying A LOT before you actually beat a level. This mechanic is similar to the Xbox Indie platformer "Aban Hawkins & The 1000 Spikes" in that there is a giant amount of lives and players must expend dozens of lives just to figure out what the best solution is.

Since gamers are somewhat forced to carefully plan their strategies or use trial and error, this game becomes sort of a puzzler. Players must be very focused and pay attention to everything around them or risk dying and starting all the way over again.

 Image from The Deep Cave

III. Unique Features

This game has a few unique features for an Xbox Indie platformer, the first of which that players will instantly recognize is the nostalgic 8-bit feel that brings players back to the hey-day of gaming. These low-res graphics allow gamers to be transported back in time to the great arcade-style platformers.

The games stages are also very unique--every single progressive stage is different and varies in it's own way--sometimes there will be stages that are upside down, sometimes the will be normally set, etc. This new level of variety offers for a unique experience with each stage.

Another unique element that this particular Xbox Indie has is the incredible level of challenge and difficulty, which is brutal and truly an achievement to complete. This game is by far one of the hardest platformers, and its so goofy and wacky that you don't mind dying a hundred times or so.

The music in this title is a nice upbeat mixture of looped beats and chiptunes that bring the player into a whole new atmosphere of gaming. The tracks are pleasant to listen to and bring a calming effect to players that may be frustrated by the difficulty of some stages.

 Image from The Deep Cave

IV. Critique 

The Good

It's Original. The Deep Cave brings a whole new style of Xbox Indie platformer to the marketplace, and also introduces us to a zany new character that players control throughout the journey. While there are no power-ups or items, there doesn't have to be; the game is a hybrid of puzzler and platformer, putting emphasis on perfect timing.

Graphics. I really like the low-res, retro graphics in this Xbox Live Indie Game, especially in some of the middle stages and the cave stages. They're entertaining, humorous, and bring a light-hearted spin on the incredible brutality that is associated with some of the puzzle-stages themselves.

Save at Any Time. As tough as the game may be for some, there is a single function that helps players out, and that is the ability to save your progress at any moment in the game. This is especially useful once you've finally completed that seemingly impossible stage, and don't want to have to redo it all the way over.


The Bad

It's Very Challenging. The fact that players can expect to die many times over on any given stage makes this game very difficult, especially in the later stages that take upwards of thirty tries to complete. This practice does come in handy, though--playing a standard platformer after mastering The Deep Cave will most likely guarantee a full conquering of that game.

No Power-Ups/Items. I would have liked to see power-ups and certain items that would reduce the amount of strain and pressure that players may feel when playing this game. Overall the game is more puzzling than it is a platformer, and these features could add some new mechanics that would overall provide for an easier playing experience for new gamers.

 Image from The Deep Cave 

V. Wrap-Up

Overall  the Xbox Indie platformer The Deep Cave is a great buy, especially for veteran platformer fans that are looking for an extremely challenging title. This game is one of the most difficult games to master, but if a player should master it completely, they will be able to defeat most platformers without any problems, especially when it comes to timing perfect jumps.


For more information on The Deep Cave and the developer visit Penny Bridge Studios' website.

The Deep Cave
Click to download the Free Demo!

http://www.biocrowd.com/client/biocrowd/images/twitter-logo.png
 Follow the developer on Twitter


That concludes The XBL Indieverse's Review of "The Deep Cave", a unique and very original platformer/puzzler hybrid that combines many different elements together to bring a very challenging yet enjoyable Xbox Indie gaming experience. I would recommend this title to all gamers who love classic platformers that are notoriously difficult, and beating this game is truly an achievement.

Thank you for joining us, and be sure to stay tuned for more articles like Reviews, Interviews, New Releases and more more!

--Deeke777
   The XBL Indieverse
   Deeke@XboxLive
   dek777@gmail.com
   [Mħ±Î©Ø®è]

Sunday, February 27, 2011

Review: All Out of Bubblegum


Welcome to The XBL Indieverse's Review of the zombie twin-stick shooter All Out of Bubblegum. The game name is derived from the classic phrase from Duke Nukem himself:  
"I'm here to kick ass and chew bubblegum, and I'm all out of gum."
This game may seem like a clone of other zombie XBLIG's at first glance, but rest assured it has it's unique elements--four player co-op, for example, or an amazing assortment of weaponry, and even the ability to strategically build your own protective structures which brings RTS to the game's mechanics.

All Out of Bubblegum 80 MSP

 All Out of Bubblegum!
  •  Rating
  • Developer – Dennis McWilliams
  • Genre – Shooter
  • XBL Marketplace URLAll Out of Bubblegum
  • Release Date –2/1/2011
  • Try or Buy?Try Before you Buy
  • Price – 80 MSP
"Fortify your defenses and take up arms against the zombie horde. Up to 4 players can build structures, place turrets, choose from an assortment of weapons, and then watch the giblets fly."
                                                                                           --Xbox Live Marketplace Description
I.    Story Line

This particular XBLIG zombie shooter doesn't really have much of a story-line and has no introduction or scenes during gameplay. It's more focused on survival and killing zombies rather than a linear plot. The characters are standard and are differentiated simply by color and have no real persona or characteristics.

The game pits players in what appears to be an suburban neighborhood that's been overrun by zombies, and it is up to our heroes to save the world from the marauding undead; using fun and expansive weaponry players can either save the suburbs from the flesh-eating zombies or die trying in this action-packed Indie gorefest.

II.   Game Mechanics

This XBLIG title utilizes twin-stick mechanics for movement and shooting which makes it much like other zombie shooters such as "Zombie Concentration" and "Zombie Estate" in terms of functionality.

Also, much like those other games, the zombies body parts can be shot off and it takes a few shots to kill the zombies completely. This dynamic adds more challenge to gameplay by making players continually target enemies since one shot (or even three) doesn't stop these brain-eaters.

All Out of Bubblegum puts emphasis on both reaction skills and strategy, as when the waves of zombies and undead get overwhelming it is essential to have a good strategy to evade their attacks. Enemies come in waves, and once all enemies are destroyed in a certain wave players get the chance to buy items and to build structures.

 Image from All Out of Bubblegum!

The structure mechanic is a very awesome and unique feature that isn't found in most zombie shooters, twin-stick or otherwise. This rare feature gives gamers the chance to add fortifications to the open killing grounds and can provide sanctuary from the onslaught of undead. Players are limited to the amount of blocks they can build per round, and players are also timed while building.


As far as overall gameplay goes, this shooter is set up with health that is represented numerically instead of a bar or meter, and there is a limited number of lives in a pool. When playing co-op, each player has their own respective health and lives--the lives aren't shared but are individual.

After each round players earn an amount of cash that is dependent upon your score--how well you did, how many times you died, etc. This cash is used to buy items at the beginning of each new round. Dying can also subtract from your score and losing all lives means Game Over.





Image from All Out of Bubblegum!

III.  Weapons/Items

Possibly the best part of the entire game is the weapons that are used to expel the evil zombie minions. Since ammo is unlimited and rates of fire are different for each weapon (each shot has a short cool-down depending on what kind of weapon) the weapons themselves are extremely gratifying to use.

These weapons can range from the lame (but effective) pistol, which is the starting weapon, all the way up to a motor-bike with chainsaws on the sides (yes, it's a real weapon and it's pink).

There are also RPG's that launch slow but devastating missiles, Assault Rifles that have high rates of fire, a Shotgun that has a spray radius, Plasma weaponry which just annihilates everything, a Flamethrower that ignites nearby enemies...yet the best weapon of all is the Chainsaw Bike because it is the most fun to use.

On this pink zombie-annihilator players can have a lot of fun because the bike itself is very fast and maneuverable as well as extremely deadly--players only have to sideswipe enemies to cut their limbs off, etc.

After each round players are able to buy these weapons as well as precious health packs that are extremely useful especially on the later stages. Gamers can actually expect to complete some waves with as little as 10 health then buy a health pack to restore it back to 100%.

 Image from All Out of Bubblegum!

IV.   Unique Features

This particular zombie shooter is unique for many reasons, one of them being the twin-stick controls. There are quite a few twin-stick Indies out there, and they all use similar mechanics--one analog stick controls direction of shots, and the other controls movement. All Out of Bubblegum's twin-stick mechanic operate much in this way, and the shots are very fluid and exact--overall it's a very well designed control system.

The weapons are another unique feature of this fun, action-packed twin-stick Indie. There are many different types of weapons, each with their own function and ability, and players can amass a nice armory of weapons unless they die--upon death the most powerful weapon is taken out of the player's armaments. These weapons provide players with a fun shoot-em-up experience, especially when using the more powerful weapons like RPG's and Plasma Rifles.

This particular Xbox Indie can be up to four players co-op, and with this many players the game itself unlocks its full potential for enjoyment. When having even another player to help you out this game is less challenging, but with four players its an all out kill-fest. This game is only local multiplayer, however, but it is perfect for gamers who are used to playing with friends.

 Image from All Out of Bubblegum!

V.    Critique

The Good

It's Great Fun! All Out of Bubblegum is a fantastic four-player twin-stick zombie shooter that provides hours of entertainment that progressively difficult--that is as players get farther in the game, it gets harder and harder. Either with four-players or playing solo, this Xbox Indie provides challenging gameplay as well as the chance to hunt zombies with powerful weaponry.


Four Player Co-Op. There are many Xbox Indies that offer four-player local co-op, but there are few that are like this particular game in that four players work together to destroy the oncoming zombie onslaught. Also with four players, the structures that are built can become quite expansive, this offering safe refuge for players with low health.


Enhanced Weaponry. Few zombie shooters offer the expansive choices of weapons that All Out of Bubblegum offers--there are so many choices, and each weapon will stay with the player until they die. Amassing a collection of powerful weapons can be the difference between life and death in this game, and in four-player co-op, having a whole team of players wielding Plasma Rifles or Chainsaw Bikes is amazingly fun. 

The Bad

Graphics. Although I'm the kind of gamer that doesn't focus on graphics, every gamer is different. The graphics for All Out of Bubblegum aren't the greatest, even though everything is in 3D, there are some moments where things are too dark and where enemies are a bit blocky. This may turn off some players that instantly look at it and judge it for how the game appears at first glance.


It's Challenging. A good challenge isn't so hard to find in twin-stick shooters; alot of the time they're quite difficult, especially on singleplayer. This is especially true for this game; novice players might find it to be quite complex and difficult and may be put off by the level of skill it takes to play these sorts of games.


VI.   Wrap-Up

As you can see, there are many unique features and positive aspects about this twin-stick zombie shooter that set it apart from other similar titles in the Xbox Live Indie Games marketplace. At only 80 MSP, this game is reccommended for all those that enjoy the types of games that are like DDI's "Zombie Concentration" and James Silva's "I Maed A Game w/ Zombies In It".




Saturday, February 19, 2011

Review: The Incident of Dreamy Vale Church


In this chapter of The XBL Indieverse XBLIG Reviews we'll be taking a look at a fighting game called The Incident of Dreamy Vale Church. This Indie Game is in full 3D and features two English police officer heroines as they battle the walking undead at--you guessed it--Dreamy Vale Church.

As fighters on the Xbox Indie Marketplace are somewhat rare, this is a refreshing addition to the communities ever-expanding library of content.

The Incident of Dreamy Vale Church 80 MSP

Incident of Dreamy Vale Church
  • Rating – 
  • Developer – Darth Cheesiest
  • Genre – Fighting
  • XBL Marketplace URL – The Incident of Dreamy Vale Church
  • Release Date – 1/30/2011
  • Try or Buy?Try Before you Buy
  • Price – 80 MSP
"Fight your way through hoards of un-dead skeletons all set on not letting you leave. - - - - 1 or 2 player sideways scrolling beat’em up adventure with four levels and many combos! - - - - Features a comic book style storyboard, you can also listen to the game’s music in options and look at development shots in the Gallery."
                                                          --Xbox Live Marketplace Description

I.    Story Line

This particularly fun fighting Indie has a rather strange storyline--apparently there are undead walking the earth in Dreamy Vale, a small town in what appears to be England. The church seems to be the source of this curse, and our two heroines Laura and Anna are called to investigate.

Little do they know that they are about to walk into a nightmarish reality that they'll have to fight to the death to escape. The story line is progressive and is in comic-book format; after each level there is a small excerpt with pictures, and eventually the story gets more dynamic as players get farther.

II.   Game Mechanics

"Dreamy Vale" is an enjoyable experience for gamers of all types and ages; whether you're a casual or serious gamer, you can have fun playing this Indie fighter. This game isn't your standard versus PvP fighter, but it is a cooperative one player or two player beat-em-up  adventure. The gameplay reminds this reviewer of the Tekken Force modes in the notorious fighting series in both fighting scheme, controls, and overall game dynamics.

This unique XBLIG also utilizes a myriad of particularly useful combos and attacks, all of which can be used strategically to smash through the skeleton and zombie onslaught. The special maneuvers are also balanced as each time a player uses one of these powerful abilities their health is subsequently drained, giving players an incentive to use the power wisely.

Usually fighting games pit two players against one another, however this game offers the chance for two players to work cooperatively and the game itself is best enjoyed with two players. It's much easier when you have a teammate to rely on, especially in the later stages where enemies are overwhelming in skill and in number. 

III.  Weapons/Items

There aren't any real conventional weapons to be picked up in this game, however Anna Noble and her partner, Laura, both utilize their night-sticks to effectively kill the invading undead armies. As far as items go, there are power-ups, health items such as apples and food, and even poisonous mushrooms that completely invert the directional pad as well as poison mushrooms that can harm the player--or even kill them if they have low health.

IV.   Unique Features

"Dreamy Vale" makes good use of incredible 3D graphics, especially for a XBL Indie Game. The fighting is fluid and flawless, and it can be very fast-paced at times. I'm honestly pleasantly surprised with the overall fighting experience that this game brings, especially with the strategy that's involved with taking down hordes of enemies. The game itself also allows players to move in all directions instead of being limited to just on horizontal path as you are in most versus fighter games.

The sound effects and music tracks are another great feature of this XBLIG fighter. Usually, reviewers of the community don't see many fighting games with such expansive soundtracks, and each track can even be previewed at the title menu. The sound effects are quite fitting and are executed very well; every punch and kill makes you feel like you're really there. The visual effects are also quite good, and the lighting is wonderful in this full 3D graphic side-scroller fighting game.

This Xbox Indie also has an expanded list of moves for each character that are not as complex as players might expect. These combos are mainly button presses that can be differentiated in a few ways but overall they're mostly the same--two-hit combos, three-hits, and so on. The more variety that players user in their combos gives them a better chance to see what works, and saving the power skills for when they're really needed is essential.

This XBL Indie fighter also offers near-infinite replay-ability: although the story itself doesn't change, each battle can have different circumstances each time, depending on both the player's and enemy's performances in battle. Each new playthrough is a chance to do things differently and adapt to learn new strategies to defeat enemy skeletons and undead.

V.    Critique 

The Good

The Graphics. Dreamy Vale has all 3D visuals and environments, and even the comic squares themselves are rendered as well. The meshes are superfluous and the lighting and textures are amazing for a XBLIG--quite possibly the best graphics I've seen in a Xbox Indie fighting game.

It's Fun! Play this game with a teammate to maximize your potential or play alone and test your survival fighting techniques in this adventure-like side-scrolling brawler. This Indie can be enjoyed by gamers of all ages of all types--it's a great way to get prepared for other games as "Dreamy Vale" requires gamers to have a good sense of hand-eye coordination and quick reflexes and reactions.

It's Unique. The unique concepts such as the original story line or the gameplay elements make Dreamy Vale the successful and gratifying playing experience that it is. As zombies and the undead are prevalent themes and motifs that are seen throughout the community's content library, this game offers an exclusive take on the whole zombie cult-genre. 

The Bad 

Solo-play is Too Hard. This title puts great emphasis on the team dynamic and it is highly recommended that gamers keep that in mind before purchasing this title. Don't expect to be able to beat the game on your first five tries, at least, although all gamers are different in terms of skill. Solo-play is much more challenging and difficult, yet it's not impossible to beat.

No Targeting System. The way players target enemies to attack is to simply face them--this can get rather troublesome when players are getting swarmed from all angles. There's no real specific way to easily switch targets in this game--gamers are required to pay close attention and react quickly or suffer the consequences.

No Blocking. Most fighting games, regardless if it's a side-scroller versus type game or a cooperative one like "Dreamy Vale", usually have a means of blocking or guarding to raise defense and reduce damage. This is usually represented by a stance that makes the player immobile but also considerably lowers the attack damage that is received during battle. Since "Dreamy Vale" doesn't have this feature, gameplay can get rather hectic and overwhelming pretty early on.

VI.   Wrap-Up

As you can see, "The Incident of Dreamy Vale Church" is an excellent XBLIG for many reasons; whether its the near infinite replayability in solo or two-player co-op, or the beautiful scenery and full 3D renders, this side-scrolling beat-em-up fighter/adventure game has something for every gamer out there. 

Even though the game is a mere 80 MSP, it's still best to prepare for challenging (and fun) gameplay as well as to have another player to assist in co-op mode.


For more information on this XBLIG or to contact the developer of Dreamy Vale Church, visit:
  
 Incident of Dreamy Vale Church

 http://www.studiocenter.com/files/Images/social-icons/youtube_logo.png


--Deeke777 at The XBL Indieverse
   dek777@gmail.com
   [Mħ±Î©Ø®è]

Review: Super Tank Run


In this installment of XBL Indieverse Reviews I'll be focusing on the surprisingly addictive XBLIG "Super Tank Run" by canstraferight. The review will be in the standard format; five sections with an introduction and wrap-up at the end with videos and links.


Super Tank Run 80 MSP


Super Tank Run
  • Rating – 
  • Developer – Cant Strafe Right Studios
  • Genre – Action & Adventure
  • XBL Marketplace URL – Super Tank Run
  • Release Date – 2/8/2011
  • Try or Buy?Try Before you Buy
  • Price – 80 MSP

"Trapped deep in an enemy city, separated from your platoon and the only way out is the heavily defended highway. You know you wont make it, but you must try."
                                                                                                  --Xbox Live Marketplace Description


I.    Story Line

This game is more like an arcade game than anything, so it doesn't have much of a story other than what's included with the description on the XBL Marketplace. Basically, players take control of a tank in what appears to be World War II, and uses it an a variety of game modes and play types. Overall the lacking story is something that bothers me, yet it is fitting in a game like this--not much story is needed to have fun.

 Image from Super Tank Run

II.   Game Mechanics

Super Tank Run uses mechanics similar to side-scrolling runner games, most like old, low-res racing games. The game itself allows players to enjoy a multitude of modes such as Turret Toss, Defensive or Offensive which adds a new experience with each try.

The multiple game types that can be found in Super Tank Run are listed below:
  • Defensive - Evade the blockades to get as far as you can and reach high speeds. 3 Tries.
  • 60 Second Run - Collect as many speed tokens as you can and evade blockades for 60 seconds, and blockades count against your score but don't destroy the tank. 1 Try.
  • Offensive - Fire missiles and destroy enemy tanks and evade blockades to earn points--crashes into both result in death. 3 tries.
  • Turret Toss - Gain speed tokens and evade blockades--crashes result in death--to gain speed. Object of the game is to "launch" the tank's turret into the air and make it go as far as possible. This fun mini-game is the most addicting of all gametypes. 3 tries.
Super Tank Run also supports Local Versus modes for up to 8 players in "Defensive", "60 Second Run", and "Offensive" gametypes so that others can trade off with the same controller. Quite useful at gatherings and can even be played by children.

This game makes use of reaction timing and hand-eye coordination and is even enjoyable for gamers of all ages and tastes.

 Image from Super Tank Run

III.  Weapons/Items

This Indie Game is more like an arcade-style racing-esque game that has many mini-modes to allow for expansive gameplay for individuals or groups of gamers. There are no conventional items other than the speed tokens that are picked up throughout--these allow the tank itself to gain more and more speed and also give points.

Weapons in this game depend on the gametype--there aren't any conventional weapons in the normal game modes, however in the "Offensive" gametype players are able to shoot down other tanks with missile attacks by pressing (A).

Although the game is lacking in weapons and items--there could easily be other power-ups and other items included that enhance the game in many ways--it is true to the runner-type genre in that it provides the standard experience of dodging and evading certain objects while maintaining high speeds.

IV.   Unique Features

Super Tank Run's unique features include the many game modes that offer a different experience every time, a progressive global Hi-Scores list that's updated daily, and multiplayer modes that offer a chance for friends and groups of gamers to enjoy competing against one another.

Turret Toss in itself is a unique gametype, as the concept is a bit hilarious and enjoyable. This mode of play is the most addicting in my opinion, as I'm always trying to use different combinations of angle height, speed, and evasion tactics to improve my score.

As this XBL Indie doesn't have gore, violence, or adult themes, it is quite suitable for younger gamers. It gives players the feel of a classic old-school retro side-scrolling racer while delivering randomized tracks and a different experience every time.

The soundtrack to this Indie is another unique feature, as it is quite good especially for gamers who are also fans of metal. There are different tracks for the different levels and game modes, and overall the songs themselves may seem out of place in this game but are a welcome addition to an Indie title.

 Image from Super Tank Run

V.    Critique 

The Good

It's Different. Compared to most of the games on the XBLIG Market, Super Tank Run is a different type of game that offers for a slice of gaming that only used to be found in coin-op game arcades. It's pleasant variety in modes of play, style, and game mechanics makes for a fun playing experience with each run.

Anyone Can Play. There are many XBLIG's that offer the ability for all gamers to enjoy the game itself, and this is one of them. You don't have to be a pro at headshots or an experienced level 99 wizard to have fun and to be good in this game--young children or old grandparents can have a fun time in this classic runner.

It's Addictive. Many games like Super Tank Run are quite monotonous and boring, but this particular game offers a different track with every run which affords gamers the chance to do things better (or worse). I find myself always wanting to better my score, and since some game types offer multiple tries, it can be somewhat of a compulsion to try to do your best.

The Bad

Graphics. While I find them to be personally pleasing and enjoyable, many gamers have come to expect a standard from all games, not just XBLIG's. Since this game has low-res and blocky images, most gamers would look past it just for this reason.

No Story. The game itself is devoid of any sort of real story. It's more of a standard racing game with no definable plot-line or story. I myself have come to enjoy games with any sort of story, especially if it's extended and expansive--which is why RPG's are most rewarding to me.

Too Simple. Super Tank Run, even though it has multiple gametypes, is quite simplistic in it's gameplay and doesn't offer players much chances to think and apply knowledge. It is a standard reaction-based game that relies not on planning and strategy but quick reflexes and keen hand-eye coordination.

VI.   Wrap-Up

Overall, Super Tank Run can be very enjoyable to many gamers--whether they are amateur, casual, or pro gamers. I myself did enjoy the game but found it rather lacking in many areas, but for an XBLIG it's a welcome addition to the marketplace. The game has many strong points and weak points, and offers an enjoyable, ever-changing experience that can be equated with many side-scrolling games of it's type.



For more information on Super Tank Run, visit these helpful links:

Super Tank Run


 http://www.biocrowd.com/client/biocrowd/images/twitter-logo.png

Remember to "try before you buy" to avoid any frustration or regret that can be associated in purchasing something you don't enjoy. Since Xbox Live's content is non-refundable, it's a good idea to play the trial a few times just to make sure you'll enjoy it.

Stay tuned to The XBL Indieverse for more XBLIG Reviews, Previews, and more!

--Deeke777 at The XBL Indieverse
   Mr. Deeke at VVGtv.com
   Derek S. at Game Interface.net
   dek777@gmail.com
   [Mħ±Î©Ø®è]

Wednesday, February 9, 2011

Review: Bonded Realities

 

On this installment of The XBL Indieverse Reviews I'll be taking a look at a new Indie RPG called "Bonded Realities". This game is a refreshing addition to the XBLIG marketplace, and at only 80 MSP, its a steal for the vast amount of content it offers. 

Bonded Realities 80 MSP



With a main quest-line that takes multiple hours to complete, side-quests, and extra features, Bonded Realities is a must-have for all RPG fans everywhere. 

 Bonded Realities
  • XBLIV Rating -
  •  Developer - Red Crest Studios
  • Genre -  RPG
  • Release Date - 1/26/2011
  • Price - 80 MSP
  • XBL Marketplace URL - Bonded Realities
  • XBL Indie Dev Site Red Crest Studios
    "Enjoy an unpredictable, wacky adventure in this turn-based RPG! Crisp graphics, quality music, hilarious dialogue and ridiculous enemies are some of the things that await you in a title that brings the classic gameplay of 8- and 16-bit RPGs into an updated look and feel!"
                                                                                                   
                                                                                                        --Xbox Live Marketplace Description

    Foreword

    I would like to thank Mike Ventnor at Red Crest Studios for creating this fantastic, much-needed addition to the RPG genre in the XBLIG Marketplace. Bonded Realities is a refreshing and very original game that fits perfectly with the rest of the Indies. With all hand-drawn sprites, original and fitting music, and a game mechanic similar J-RPGs, this Indie will please long-time fans of low-res retro RPG's.

    This game is easily one of my favorites and is also humorous and zany, providing a more amusing and entertaining game that will make you laugh while also enjoying the serious elements.

    Image from Bonded Realities 

    I. Summary

    Bonded Realities starts off with four everyday children attending "E.Z. Childcare Centre"--right off the bat we're treated to a glimpse of the humor that is prevalent throughout.

    As players progress onward they learn more and more about the story and are introduced to many unique and humorous NPC's as well as enemies. The enemies always have hilarious names and their attacks are always associated with their name--for example, a "Tuning Fork" would use a sound-based attack in the form of a Note to hurt players.

    This zaney element adds a new level of entertainment that isn't found in most XBLIG's--one is reminded of the many silly mini-games featured in Final Fantasy games alongside Chocobos and Moggs (kupo!). Overall, this J-RPG-like game is fun for all ages and can be played by younger players without being exposed to complex plots or adult themes.

    II. Story Line


    The story focuses on four main characters: The Main Character (who's name is decided by the player), Josh, Liam, and Maria. Each have their own personalities and specialized abilities--just like any RPG, each character has different designated roles and unique strengths/weaknesses.

    While playing in the sandbox at the E.Z. Childcare Centre, the four children are subjected to a dimensional rift that tears them away from their homeworld and plants them each into different areas in different bodies. Their consciousnesses are still the same--they were who they were in their minds--however their bodies have been switched. This concept is hardly used in RPG's and I've never seen this particular mechanic ever used in an XBLIG.

    After waking up in a different world, our main character must reunite with his comrades who are scattered throughout the land, and once found, they must face the evil sorceror "Haxor" if they ever hope to get back to their own world.

    Will our heroes return to their own time, or will they be doomed to inhabit this fantasy world forever?

    Image from Bonded Realities 

    III. Game Mechanics


    Bonded Realities functions much like gamers would expect a standard RPG would--a party system, turn based combat, items, MP & HP, abilities, drops from enemies, exp, etc. Although this game has many unique elements in terms of gameplay that make it stand apart from other RPG's, it shares the fundamental aspects that most RPG's share.

    Each character has HP and PP--Health Points and Party Points--that increase incrementally during level ups. HP is your basic health system that is only replenishable with items, abilities, and by sleeping. Obviously, when your HP reaches 0, the character dies. Party Points are basically MP with a different name. Different abilities take different amounts of PP, the general rule is that if it's a higher level ability it'll take more PP. Some characters will have more PP and HP than others, yet it's a balanced ratio that doesn't make any one character very strong or very weak.

    Just like in most RPG's of it's type, in Bonded Realities you restore both HP/PP when you sleep. You can sleep at an Inn, which has the appropriate symbol.

    Saving doesn't require the player to go to specific zones--you can save any time in this game. This function allows for nearly infinite flexibility in terms of being able to try a certain part over and over, and to come back at any moment of the game at any time. though, You only get four save slots, so use them wisely!

    Combat is quite easy in terms of mechanics--it's very easy to apply certain selections. The battle menu is very basic, but that's how it needs to be to allow gamers a clear, concise understanding of what selections are available. The abilities in this RPG can range from magical to restorative. Magic attacks do damage or inflict status ailments while restorative cure/heal party members.

    Monsters get stronger as the team does--they're proportional to the team's levels. Stronger monsters also provide more XP and higher quality item drops.

    Dialogue in Bonded Realities is very amusing and humorous--much like the rest of the game. Every NPC has something to say, however most of the time it's nothing important. You will run across a few snippets of useful info and hints from some of them, so it's best to always talk to everyone at least once.

    The main menu combines Equipment (the gear that the party uses) and Items into one. All equippable items aren't seperated but included as a general item, and it is up to the player to identify these items and equip them on their own. Often times players can forget to equip items when they're found or bought, so it's best to check your inventory regularly when there's an item that's unfamilar.

     Image from Bonded Realities

    IV. Weapons/Items

    Items are very important in Bonded Realities and are implemented in a very unique way. Each character can hold individual items rather than them being lumped together in a combined "pool". This mechanic allows for each character to have a different role in battle, and it's a good idea to also distribute items to all characters. Each party member can only hold a certain number of items, however, yet the items can be switched back and forth between characters and can even be dropped. Dropped items are destroyed, though, so it's generally advised you're sure before you drop.

    The Items that are featured in this RPG are varied in strength and useage. Overall, there are five different types of items: Gear, Food, Key Items, Offensive Items, and Potions.

    Gear is all the equippable items that are used by your party--weapons and armor. Each character uses different weapons/armor depending on their fighting style and persona. For example, Josh the dragon will use "Metal Wings" as armor, while our main character uses "Jackets". Higher grade gear is essential and completely necessary as the monsters and enemies get harder and harder as you progress.

    Food are restorative items that can replenish HP/PP and can even raise defeated party members. It's a good idea to carry multiple pieces of food on each character. Food isn't stackable and each item takes up a slot even if there's another item of it's type already in the inventory.

    Key Items aren't common, and they're given to players as they progress. Think of them like "Quest Items". The first Key Item is the highly useful Smoke Bomb which allows free passage in any area. This makes it so a player isn't forced to fight battles if he or she doesn't want to, and gives a way for new players to experience the game without being overwhelmed by combat.

    Offensive Items are very useful and can allow a non-combat player like Maria to do high damage against enemies. Rainbow Grenades are an example of an item of this type, and it's a good idea for weaker characters to have a few of these to even the odds.

    Potions can restore HP and PP like food, however these items also remove status ailments (like Sleep or Poison) and can also revive fallen comrades. They're not as common as food and the rare Royal Potions revive characters to 100% of their HP/PP--basically like a Mega Elixir.

      V. Unique Features

    There are many unique elements to be found in this humorous RPG. Whether it's the goofy and zaney dialogue or the highly customized item system, Bonded Realities sets itself apart from the rest of the RPG's in the Indie Game marketplace in a few key ways:

    Bonded Realities is an entirely hand-drawn game. Every single sprite was designed, drawn, and crafted by the developer. This kind of highly customized do-it-yourself kind of approach to Indie Games is quite common, however this is one of the first games to use full hand-made content. All the environments, characters, scenes and items were drawn by the developer as well.

    Characters in Bonded Realities have very pronounced characteristics, traits, and personalities. We learn more about each main-party character as they react in dialogue, as well as all the other secondary NPC's that each of their own personality.

    Humor is an important theme in this game. Whether it's the funny enemy names or the witty dialogue, players are sure to have a smile on their face as they play. Alot of the time the signs and interactive readable notes in the environments have useful information followed by a witty anecdote or joke, and sometimes they're game-related.

    Combat in Bonded Realities is fantastic. Some RPG's just list how much damage is dealt and recieved in a menu screen, however in this game the damage is seen in bright red and appears near the enemy (or the player) when its dealt. The rumble feature is also useful as the controller vibrates when taking and giving damage.

    Another very interested part of the combat is how the party's health is represented--as there isn't a ratio of health shown (such as 35/117 HP), we only see the current health. To fix this problem the developer used the unique function of having a colored bar behind the HP/PP that lowers and raises as health is drained or restored. I've never seen this function used in a game of it's type before, especially an XBLIG--this inventive and creative use of a simple colored bar provides a new way to represent any kind of incremental system.

    Party members also have a number of options while in combat--the menu is simple yet affords different selections. The Defend function is considerably useful for weak party members, too, and while Defending players can earn PP while they have enhanced defense against attacks.

    Image from Bonded Realities

    VI. Critique

    The Good
    There are mnay positive aspects of Bonded Realities, especially the fact that it plays as most successful RPG's. The dynamics, mechanics, and elements all combine to deliver a unique playing experience in another world--which is what most RPG's try to achieve.

    The game itself is very entertaining and fun, and even as it gets more challenging as you level up, it is consistent with its overall user-friendly gameplay.

    RPG's themselves tend to have many familar elements that are the same flavor but with a different label. Bonded Realities breaks this mold and introduces a nice bold flavor that doesn't wane as time goes by--it actually gets better with time, and has its own unique taste that sets it apart from alot of RPGs--especially in it's Item System.

    There are a multitude of hidden chests throughout the game, and the developer has offered quite a treat for those gamers who collect them all. This sense of hidden items is very important to me in RPG's, as I think it adds another side-quest that heightens the enjoyment as well as provides a means for players to escape the game's arduous questline for a while.

    Mostly, I believe this game is great. You can see from the explanations of the multiple game mechanics and systems that I generally am pleased with the gameplay and how it functions to provide a fun and enjoyable playing experience.

    The Bad
    Graphics were never really important to me, but that's not the same for all players. Some gamers may not like the graphics and are used to 3D high-def insead. Although the game features hand-drawn sprites, they are in 2D and aren't shaded that much, yet you can still make out the detail. Overall, it seems cartoonish, and that might put some players off.

    Music in this game can be trifling at times--the main theme outside of Nero makes it seem as if you're listening to Looney Tunes crossed with game music. There are some really great tracks, though some levels are without music and make use of ambient sounds and such. Overall, the music itself doesn't seem to fit what you'd expect from an epic adventure, but more like you'd find in an arcade-type kid's game.

    The Plot in Bonded Realities is a bit confusing, and it is without any complex strife or suffering that is essential to most RPG's. The characters themselves seem to be care-free in the sense that they only have one single goal--to get out of this world. They don't develop new problems along the way and the general plot doesn't branch off, it's more of a straight path.

    The game is a bit too short for my tastes, though. Players might find this aspect to be quite unnerving, however for 80 MSP it's unwise to expect 10+ hours of gameplay. Also the game has almost no replay value--after you beat it once it'll be exactly the same the second time around.

    VII. Wrap-Up


    As you can see, my outlook on this game is favorable. It is generally a quite positive RPG that utilizes humor instead of having to have serious dramatic elements and blood and guts to entertain players.

    To create a game that can be played and enjoyed by all gamers of all types and ages is certainly a dificult task, and that is exactly what the developer has done here. Younger gamers can fully enjoy this game without having to worry about buckets of gore or adult themes, and parents are free to let their children enjoy this content without having to be concerned.

    Bonded Realities is certainly a breath of fresh air to the XBLIG RPG genre, especially since we haven't seen many new additions for a bit now. It definitely brings a new, albeit quick, game for players everywhere to add to their libraries.

    It's advised for all of those that are dubious of the game to first try out the Free Trial. Remember the mantra "Try Before You Buy" and you'll do well by your MSP bank and your game library collection.


     VIII. Developer Information

     Red Crest Studios Blog

    Bonded Realities was created by Red Crest Studios. Mike Ventnor is the founder and operator of this game studio, and has been busy promoting his title for some time now. He has released a new game cover illustrated by the user NoogyTweet, and it's quite stupendous.

    The XBL Indieverse has had the pleasure to interview Mike Ventnor from Red Crest Studios.

    For more information on Red Crest Studios visit their homesite.

    Bonded Realities


    http://www.securitiesdocket.com/wp-content/uploads/2008/11/twitter_logo1.gif 


    Skeptical? Want to try Bonded Realities out for yourself? Here is a link to a Free Trial of the game so you can find out if this game is right for you.

    --Deeke777 @ The XBL Indieverse
       dek777@gmail.com
       @XBLIndieverse

       [Mħ±Î©Ø®è]